OPEN-152 Fog is broken on water, and extra-broken on water in deferred rendering
Review Request #611 - Created Dec. 2, 2012 and updated
Tofu Buzzard | Reviewers | ||
tofu_linden/vwr-29175-fog-fixes | viewer | ||
OPEN-152 | |||
None | viewer-development |
Made deferred water use the atmospheric helper shader functions properly, made fog calculation view-relative rather than absolute-position in deferred and non-deferred windlight shaders.
Tested with/without deferred rendering, with various sky presets.
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